Nintendo Revolution Controller
What a tremendously risky venture. But the gaming industry needs more innovation.
I have a Wingman Extreme which includes a gyroscope (detects tilts), but i found that it isn't responsive enough for intense fast paced gameplay. It was also hard to keep in the center position, but i guess that's a calibration issue. I used it alot when I was playing ff7 to navigate my character around on the map since it was tiring to be on the dpad all the time and I could just tilt instead. That's an example where I didn't require precise control and I found the tilting feature really useful. For flying games, where it would be most useful, I found that in general it was diffcult to use effectively and accurately, so i went back to the dpad or mouse/keyboard.
From the review it sounds like the responsiveness and the accuracy are very high, which should be an improvement and address the issues I had with the Wingman Extreme. It not only detects the orientation, but also the position, so that makes it more versatile. I think it could use more buttons though.
The example games from the article are intriguing, but I'm worried they won't get enough developers to make games to really take advantage of the interface. I think the DS is going to run into the same problems, where developers aren't really spending the time to really take advantage of the dual screens. It seems most developers go the safer route and develop for something "simpler" like the PSP.
I wish Nintendo the best of luck....maybe I'll even help them out by purchasing their system, because I am a bit of a Nintendo fanboy...
Here's some more links:
http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x&body_pagenum=2
http://cube.ign.com/articles/651/651224p1.html
http://www.gameinformer.com/News/Story/200509/N05.0915.1754.23125.htm
http://cube.ign.com/articles/651/651275p1.html
I have a Wingman Extreme which includes a gyroscope (detects tilts), but i found that it isn't responsive enough for intense fast paced gameplay. It was also hard to keep in the center position, but i guess that's a calibration issue. I used it alot when I was playing ff7 to navigate my character around on the map since it was tiring to be on the dpad all the time and I could just tilt instead. That's an example where I didn't require precise control and I found the tilting feature really useful. For flying games, where it would be most useful, I found that in general it was diffcult to use effectively and accurately, so i went back to the dpad or mouse/keyboard.
From the review it sounds like the responsiveness and the accuracy are very high, which should be an improvement and address the issues I had with the Wingman Extreme. It not only detects the orientation, but also the position, so that makes it more versatile. I think it could use more buttons though.
The example games from the article are intriguing, but I'm worried they won't get enough developers to make games to really take advantage of the interface. I think the DS is going to run into the same problems, where developers aren't really spending the time to really take advantage of the dual screens. It seems most developers go the safer route and develop for something "simpler" like the PSP.
I wish Nintendo the best of luck....maybe I'll even help them out by purchasing their system, because I am a bit of a Nintendo fanboy...
Here's some more links:
http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x&body_pagenum=2
http://cube.ign.com/articles/651/651224p1.html
http://www.gameinformer.com/News/Story/200509/N05.0915.1754.23125.htm
http://cube.ign.com/articles/651/651275p1.html
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